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Class of 2027 · Open to design & marketing roles

Isabelle Carrou

Graphic & Marketing Designer

I create engaging social media content, eye-catching graphics, and short-form videos designed to capture attention and drive engagement. Currently creating content for Vivian Health and UC Santa Cruz.

Menlo Park, CA · UC Santa Cruz, Art & Design: Games + Playable Media

Selected work

Creations & Projects.

Brand work, unique illustrations, social campaigns, 3D and animation. Tap any piece to jump to the project!

  1. 01Vivian Health
  2. 02UC Santa Cruz
  3. 03Senate Publicist
  4. 04Dividend Management
  5. 05L'Oréal Brandstorm: Overglow
  6. 06Roots of Waste
  7. 07Character Design
  8. 08Animation
  9. 09Love Island (WLW)

Work Experience

01 Content creation · Aug 2025 – Present

Vivian Health.

Creating and editing Reels and TikToks, as well as posters and graphics for Instagram, for Vivian Health's social media platforms.

Highlights
  • Reels, TikToks and Instagram graphics shipped every month since Aug 2025
  • Content runs across Vivian Health's social platforms
  • Researches current trends each month and applies new ideas and formats to edited TikToks and Reels
  • Works directly with the marketing and creative team on brand-aligned campaigns

I work closely with marketing and creative professionals to understand their goals and help shape content that’s engaging, on brand, and designed to connect with a younger audience. Vivian uses these deliverables across their social media platforms.

Each month I research current trends and apply new ideas and formats to my edited TikToks and Reels, while balancing a set of deliverables and keeping the quality, tone, and visual identity consistent.

This experience has strengthened both my design skills and my ability to communicate ideas effectively in a fast-paced, real-world setting.

Tools
  • TikTok
  • Premiere Pro
  • After Effects
  • Canva
  • InShot
  • Photoshop
02 Communications & Marketing Intern · Jul 2026 – Present

UC Santa Cruz.

Designing graphics and unique illustrations for UC Santa Cruz social media platforms, including the Division of Student Affairs and Success and the Student Health Center.

Highlights
  • Graphics and illustrations for multiple UC Santa Cruz social media platforms
  • Instructional content that informs students of campus resources, deadlines, and helpful tips

I design graphics and unique illustrations for different UC Santa Cruz social media platforms, including the Division of Student Affairs and Success and the Student Health Center. I work with a professional team to create and edit instructional content that supports and informs UC Santa Cruz students about campus resources, deadlines, and helpful tips.

I conduct research and analysis while staying organized and detail-oriented throughout each project. Using a personalized project tracker, I manage priorities, track progress, and ensure every project is completed with care and thoroughness.

Tools
  • Photoshop
  • Illustrator
  • Canva
  • Slack
  • Google Sheets
  • Google Docs
  • Google Slides
03 Cowell College Senate, UC Santa Cruz · Oct 2024 – Jun 2025

Senate Publicist.

As Publicist for UC Santa Cruz's Cowell College Senate, I helped shape and manage the Senate's social media presence across Instagram and TikTok. Working with a small team, I developed and designed content, managed social media publishing, and led outreach efforts to connect with other campus organizations.

Highlights
  • Ran Cowell College Senate's Instagram and TikTok for a full academic year
  • Grew event attendance through consistent, on-theme content planning
  • Built a recognizable visual style for the organization

Our goal as Cowell College Senate was not only to provide funding to clubs on campus, but to increase student engagement and connect the campus community with what Cowell and UC Santa Cruz have to offer.

I managed the Senate’s Instagram and TikTok, designing and publishing graphics and posters to promote events and share resources with students. Consistent, creative content planning grew engagement and event attendance, and gave the Senate a recognizable visual style.

Some of the events I promoted were a Friendsgiving Dinner, a Valentine’s Bouquet Giveaway, and an End of the Year Celebration. My goal for each poster was to be clear, welcoming, and visually on-theme for the event.

Tools
  • Canva
  • Instagram
  • TikTok
04 Creative Design Intern · Aug – Dec 2024

Dividend Management.

During my internship at Dividend Management, I collaborated with a creative team to design visuals for the company as well as its signed music artists and athletes.

Highlights
  • Marisa Sardo tour poster featured on Dividend's and the artist's Instagram
  • Logos, wallpapers, pitch decks and posters for signed artists and athletes

Our goal as designers was not just to make things look good, but to create work that elevated each artist’s brand. We did this by drafting and exploring different styles to capture the unique vibe and message of each artist.

Some of the design projects included logos, wallpapers, presentations, and tour posters. My design of the Marisa Sardo Tour poster was featured on both Dividend’s and the artist’s Instagram accounts.

Through this internship, I learned to adapt creatively and design with intention.

Tools
  • Photoshop
  • InDesign
  • Canva

Personal Projects

05 Competition · L'Oréal Brandstorm 2026

L'Oréal Brandstorm: Overglow.

As part of the L'Oréal Brandstorm 2026 competition, I worked with a small team to develop Overglow, an original fragrance concept designed to inspire personal empowerment and environmental restoration.

Highlights
  • Completed brand identity in two weeks: logo, visuals, pitch deck and promo video
  • Certificate of recognition from L'Oréal Brandstorm 2026

The challenge was to create a complete product and brand identity within a two-week timeframe, from researching fragrance ingredients and scent profiles to developing the brand’s story and visual direction.

My role focused on the creative and design side. Using Adobe Illustrator, Photoshop, and Procreate, I designed the logo, developed promotional visuals, and created the presentation materials used in our final pitch. I also contributed to research and concept development, helping shape the overall vision of the brand and its messaging.

The final submission was a three-slide pitch deck and an edited promotional video presented to L’Oréal. The project strengthened my skills in branding, visual storytelling, graphic design, video editing, and collaborative problem-solving under tight deadlines.

Tools
  • Illustrator
  • Photoshop
  • Procreate
  • Video editing
06 Personal project · Digital illustration

Roots of Waste.

Roots of Waste is a personal project that combines digital illustration, research, and storytelling to spotlight local environmental issues in the Bay Area.

Highlights
  • Three illustrations built entirely from photographed pieces of trash
  • Live website pairing the art with research on Bay Area waste

I designed a website to showcase three original pieces: a tree, a seal, and a California poppy. Each illustration was built in Photoshop by individually placing and layering pieces of trash to form symbolic figures that represent the natural environment, local wildlife, and the specific environmental challenges facing the Bay.

Every detail in the three graphics is made solely out of trash. With 57 million tons of plastic pollution accumulating every year, the message is simple: let us not be rooted from waste.

This project let me explore the impact of waste through research, and showed me how visuals with a purpose can tell a deeper story.

Tools
  • Photoshop
  • Wix
  • Research
07 3D modeling & animation · 10 weeks

Character Design.

Over a 10-week period, I developed a fully original, 3D animated character in Blender, taking the project from initial concept and character design through sketching, modeling, rigging, and final animation.

Highlights
  • Concept, modeling, UV unwrapping, texturing and rigging over 10 weeks
  • 3D animated character with a full skeletal rig

The goal of this project was to develop a complete, animated character while refining my skills in character modeling and production workflow.

I started with concept sketches before modeling the body, clothing, head, and hair. Once the base of the character was established, I UV-unwrapped and textured the model in Substance Painter, experimenting with materials and surface detail to enhance realism and style.

The final stage was rigging the character with a full skeletal system so it could move and be animated. The project challenged me to manage a long-term workflow and solve technical issues across every stage of character creation.

Tools
  • Blender
  • Substance Painter
  • Concept sketching
08 Short films · Stop motion & hand-drawn

Animation.

A selection of short animations made while experimenting with different styles and storytelling approaches. Each one was a chance to play, problem solve, and learn something new.

Highlights
  • One stop motion short and two hand drawn frame by frame animations
  • Animations edited in Premiere Pro and After Effects

The first is a stop motion piece made with InShot, using traced, found images with a vintage aesthetic. The challenge, and the fun, was remixing those visuals into something totally new: a slightly offbeat but playful narrative with a bit of humor woven in.

The second and third are hand-drawn animations, created frame by frame and edited in Adobe Premiere Pro and After Effects. Each one tells a short story through expressive movement, pacing, and sound, and pushed me to think more deeply about timing and emotional rhythm in visual storytelling.

These projects sharpened my skills in animation, editing, and narrative structure. More than that, they reminded me how much I enjoy bringing ideas to life.

Tools
  • InShot
  • Premiere Pro
  • After Effects
09 Interactive narrative · Twine

Love Island (WLW).

For a course on Queer and Trans Art and Games, I collaborated with a partner to create an interactive, narrative-driven game in Twine: a queer spin-off of the reality TV show Love Island.

Highlights
  • Co-written branching narrative with custom visuals, music and code in Twine
  • Made in a Queer and Trans Art and Games course with a partner

We co-wrote the characters and dialogue, designed different storylines and outcomes based on player decisions, and brought the experience to life through custom visuals, embedded music, and code, using CSS and JavaScript inside Twine.

What made this project meaningful was how collaborative and hands-on it was. We ran into Twine’s scripting limitations and worked through them together by brainstorming, problem solving, and debugging as a team.

In the end, we delivered a polished, engaging experience that reflects both of our voices and centers stories that are often underrepresented in games.

Tools
  • Twine
  • CSS
  • JavaScript
  • Writing
Experience

Where I've worked.

Full resume (PDF)
  1. Jul 2026 – Present Current

    Communications & Marketing Intern

    Division of Student Affairs and Success, UC Santa Cruz

    • Create and edit high-quality designs and videos for social media, promotional campaigns, and instructional content
    • Collaborate with departments and student teams across the university
    • Work on real-world projects that inform and engage students on campus
  2. Aug 2025 – Present Current

    Content Creator

    Vivian Health

    • Design and produce visual content and videos for social media, supporting brand awareness and audience growth
    • Balance monthly deliverables while maintaining consistent quality, tone, and visual identity
    • Collaborate closely with marketing and creative professionals so content aligns with brand strategy and messaging
    • Contribute creative ideas that lift engagement and support campaign goals
  3. Oct 2024 – Jun 2025

    Publicist

    Cowell College Senate, UC Santa Cruz

    • Led the social media presence for campus events through posts, reels, and promotional flyers
    • Increased student engagement and event attendance through consistent, creative content planning
    • Coordinated outreach with other student organizations to cross-promote events and expand reach
    • Developed a recognizable visual style that strengthened the organization’s online presence
  4. Aug 2024 – Dec 2024

    Creative Design Intern

    Dividend Management

    • Designed visual presentations and graphics used in pitch meetings with signed music artists and athletes
    • Translated abstract concepts into compelling visuals using storyboards and moodboards
    • Worked with interns and professionals to produce cohesive, on-brand creative assets
    • Supported the creative process from concept development through final execution
About

Hi, I'm Isabelle.

I'm a designer studying Art & Design: Games + Playable Media at UC Santa Cruz, class of 2027. My work spans social media campaigns, branding, editorial layout, illustration, 3D character work, interactive games, and short animation.

A detail-oriented designer creating thoughtful, visually engaging content across digital, marketing, and social media platforms. I care about typography, layout, motion, and visual storytelling, with a focus on making information clear and approachable.

“I enjoy finding effective ways to turn ideas into visuals that connect with an audience.”

Education
University of California, Santa Cruz
B.A. in Art & Design: Games + Playable Media
GPA
3.93
Graduating
2027
What I'm good at
  • Social media content & campaigns
  • Short-form video (Reels, TikTok)
  • Typography & layout
  • Branding & visual identity
  • Motion graphics & video editing
  • Moodboards & storyboards
  • Research, synthesis & summarization
  • Cross-functional collaboration
  • Organization & project tracking
Adobe
  • Photoshop
  • Illustrator
  • InDesign
  • Premiere Pro
  • After Effects
Design & 3D
  • Figma
  • Canva
  • Procreate
  • Blender
  • Substance Painter
  • InShot
Web & interactive
  • HTML
  • CSS
  • JavaScript
  • Twine
  • Wix